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spencer's gallery

In a virtual world, anything is possible. I used unreal engine to reimagine my work, by designing the spaces to reflect the pieces inside.

design process

I created different rooms to display different types of projects in Unreal Engine. I scaled up my sculptural projects and 2D drawings, so they became large installations.

I modeled some assets in Maya and Solidworks.

Since it wouldn't be my gallery without me, I had to create a version of myself to be the tour guide. I modeled it in Maya, used a running animation from Mixamo, and set my character up to run along a spline throughout the gallery.

I 3D printed the character I made, to be the thank-you gift to visitors.

details matter

At the end of the tour, there's a pillar where visitors would be able to order a free souvenir.

I used high-res scans of my drawings so the details could be seen up close.