spencer's gallery
In a virtual world, anything is possible. I used unreal engine to reimagine my work, by designing the spaces to reflect the pieces inside.
I created different rooms to display different types of projects in Unreal Engine. I scaled up my sculptural projects and 2D drawings, so they became large installations.
I modeled some assets in Maya and Solidworks.
Since it wouldn't be my gallery without me, I had to create a version of myself to be the tour guide. I modeled it in Maya, used a running animation from Mixamo, and set my character up to run along a spline throughout the gallery.
I 3D printed the character I made, to be the thank-you gift to visitors.
At the end of the tour, there's a pillar where visitors would be able to order a free souvenir.
I used high-res scans of my drawings so the details could be seen up close.




